1 using UnityEngine;
2 using
System.Collections;
3
4 [RequireComponent(
typeof(Collider))]
5 public
class OnClickCallMethod : Photon.MonoBehaviour
6 {
7     
public GameObject TargetGameObject;
8     
public string TargetMethod;
9
10     
// called by InputToEvent script if that's on a camera
11     
public void OnClick()
12     {
13         
if (this.TargetGameObject == null || string.IsNullOrEmpty(this.TargetMethod))
14         {
15             Debug.LogWarning(
this + " can't call, cause GO or Method are empty.");
16             
return;
17         }
18
19         
this.TargetGameObject.SendMessage(this.TargetMethod);
20     }
21 }


called by InputToEvent script if that's on a camera




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